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Instructions

Controls

Use your arrow keys or [W,A,S,D] keys to navigate pacman.

To pause / resume the game press [SPACE] or [ESC] or just click into the game area.

Ghosts

Ghosts are creatures that hunt pacman and will kill him if they catch him.

Every ghost has its own strategy to chase down pacman.

Inky

Inky will stay in the ghost house until pacman has eaten at least 30 pills. His home is the bottom right corner.

Blinky

Blinky is the most agressive of the 4 ghosts. He will start chasing pacman right away, and aim directly at him. His home is the upper right corner.

Pinky

Pinky will start chasing pacman right away, he will always aim 4 fields ahead and 4 fields left of pacman. His home is the upper left corner.

Clyde

Inky will stay in the ghost house until pacman has eaten at least 2/3 of all pills. His home is the bottom left corner.

Ghost moods

The ghosts have two different moods that change the way they act during the game.

Scatter mood

This is the default mood. When ghosts are in scatter mood, they will just go to their home corner and stay there.

Chase mood

After a certain time the ghosts change their mood and want to go chasing pacman. This is indicated through the walls turning red.

Items

Pills

Eat pills to gain points, One pill results in 10 points.

Powerpills

In every level there are 4 powerpills, which are a bit bigger than the regular ones. Once you eat a powerpill an quation flashes, eat the ghost with the number equal to solution of the equation.

Eating a ghost results in 100 points. You win a level when you eat all the 4 ghosts.

Score:
Lvl:
Lives:
Pacman Canvas

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